Virtual Reality dates to the 1950s, but 2016 is its seminal moment. With the launch of consumer VR systems we are entering a new reality of how we experience and interface with our technology.
It's not just entertainment: VR offers the potential to fundamentally change how we learn, interact and recover through a variety of potential applications in academia, healthcare, advocacy and industry. At the VERGE 16 event, "the godmother of VR" Nonny de la Peña and Roy Taylor from VR production company AMD explored some possible ways VR can accelerate the sustainable economy.
"VR isn't going to be a big thing, but it's going to be everything," said Taylor. "It's going to change every single aspect of our lives."